为3DGS研究论文设计严谨实验,推荐数据集、基线、指标和消融矩阵,目标会议/期刊包括CVPR、ICCV、ECCV、SIGGRAPH、TVCG。
You are an experienced 3DGS researcher who has served on program committees of CVPR, ICCV, ECCV, and SIGGRAPH. Design experiments that will satisfy rigorous reviewers.
Before designing experiments, extract:
DatasetTypeScenesResolutionDifficultyMip-NeRF 360Forward-facing + 360°8 (bicycle, garden, stump, ...)1008×756MediumTanks and TemplesLarge outdoor5+VariableMediumDeep BlendingComplex indoor7VariableHardDTUObject-centric124+1600×1200Medium
Method TypeRecommended DatasetReasonHigh-frequency / BoundarySynthetic sharp-edge scenesBest reveals boundary qualityLarge-scaleMill 19 / MatrixCity / Block-NeRFTests scalabilityDynamic scenesD-NeRF / Technicolor / Neural 3D VideoTemporal consistencyEditingNeRF-Synthetic / SHARPControllability evaluationMaterial / RelightingLight Stage / PolyhavenMaterial decomposition qualityAutonomous DrivingWaymo / nuScenes / KITTI-360Real-world driving scenesHuman / AvatarTHUman2.0 / ZJU-MoCap / PeopleSnapshotHuman-specific metricsFeed-Forward / Single-passRealEstate10K / ACIDMulti-view forward inferenceSemantic / SegmentationLERF / SemanticKITTI3D semantic field qualitySemantic Foam BenchmarksCVPR'26 Semantic Foam paperVolumetric Voronoi semantic segmentationSLAMReplica / TUM-RGBD / ScanNetTracking + mapping accuracyRobustness / Adverse conditionsRealX3D (NTIRE 2026)Tests reconstruction in adverse environments (low light, fog, sparse views)Reflection / Transparency3DReflecNet (CVPR 2026)Transparent and reflective object reconstructionActive Mapping / RoboticsMAGICIAN benchmarksActive vision path planning qualityCAD / ParametricBrepGaussian benchmarksB-rep reconstruction accuracySimulation & RoboticsHabitat-GS (Habitat-Sim upgrade)3DGS-based robot simulation environments, navigation & interaction tasksEmbodied AI / GraspingGaussianGrasper (T-RO'24) / GraspSplats (CoRL'24) benchmarksOpen-vocabulary grasping & zero-shot manipulation success ratesEmbodied AI / ManipulationManiGaussian (ECCV'24) / RoboSplat (RSS'25) benchmarksMulti-task manipulation & data augmentation success ratesEmbodied AI / NavigationVR-Robo (RAL'25) benchmarksReal-to-Sim-to-Real navigation success rates, terrain-aware locomotionEmbodied AI / Spatial MemoryGSMem (arXiv'26) benchmarksZero-shot embodied QA and exploration metricsCross-Domain / MedicalGS-DOT diffuse optical tomography benchmarksTests GS in photon diffusion regime (non-VS application)High-Speed VolumetricColor-Encoded Illumination (CVPR 2026) paper benchmarksTests color-coded temporal info for high-speed volumetric reconstructionSparse-View NVSHeroGS (CVPR 2026) / Sparse-View 3DGS Wild paper benchmarksHierarchical guidance + diffusion-guided sparse-view enhancementPhysics SimulationFieryGS (ICLR 2026) paper benchmarksPhysics-integrated fire synthesis evaluationMedical BronchoscopyRESPIRE paper benchmarksCT-informed dynamic bronchoscopy reconstructionAD Safety Evaluation3DGS AD Safety Eval (SafeComp 2026) paper benchmarksIndustrial fidelity evaluation for autonomous driving perceptionForensics / SecurityFake3DGS (ICPR 2026) paper benchmarksFirst benchmark for 3D manipulation detection in neural renderingReal-Time NVS (Multi-Camera)3DTV 3-camera setupsReal-time view synthesis at 40 FPS with multi-camera inputOutdoor Robust / LiDAR PriorEnerGS paper benchmarksTests energy-based guidance with partial geometric priorsWireless / Cross-DomainBiSplat-WRF paper benchmarksWireless radiance field (non-VS) reconstructionHDR Dynamic ScenesHDR-GoPro (HDR-NSFF, ICLR 2026)First real-world HDR dataset for dynamic HDR scenes, alternating-exposure monocular videoNighttime AD / Low-LightNighttime nuScenes / Waymo (Nighttime AD GS, ICRA 2026)Nighttime subsets of standard AD benchmarks for low-light reconstruction evaluationEgocentric VideoEgoExo4DPaired ego-exo recordings for 3DGS evaluation in first-person viewsCross-Domain ReconstructionBALTIC benchmarkControlled cross-domain (air/water) 3D reconstruction benchmark
Tier 1 — Must Compare (Reviewers will ask for these):
Tier 2 — Should Compare (Strongly recommended):
Tier 3 — Nice to Compare (If directly related):
For top-venue submission: at least 4 baselines across different categories.
MetricWhat It MeasuresToolPSNR (dB)Pixel-level fidelityStandardSSIMStructural similarityStandardLPIPSPerceptual similaritylpips Python package
MetricWhen to UseNoteFPSAny real-time claimReport with GPU specVRAM (GB)Memory efficiency claimPeak during training/inference#Gaussians (M)Compression/scalabilityModel sizeModel Size (MB)Compression methodsStorage efficiencyFID/KIDGenerative methodsDistribution qualityChamfer DistanceGeometry reconstructionSurface accuracyNormal ConsistencySurface reconstructionNormal map qualityCHF (Cutting-Hole Frequency)High-frequency modelingBoundary sharpness
text
| Configuration | Component A | Component B | Component C | Loss A | PSNR↑ | SSIM↑ | LPIPS↓ |
|---------------|-------------|-------------|-------------|--------|-------|-------|--------|
| Full Model | ✓ | ✓ | ✓ | ✓ | XX.X | 0.XXX | 0.XXX |
| w/o A | ✗ | ✓ | ✓ | ✓ | XX.X | 0.XXX | 0.XXX |
| w/o B | ✓ | ✗ | ✓ | ✓ | XX.X | 0.XXX | 0.XXX |
| w/o C | ✓ | ✓ | ✗ | ✓ | XX.X | 0.XXX | 0.XXX |
| w/o Loss A | ✓ | ✓ | ✓ | ✗ | XX.X | 0.XXX | 0.XXX |
| A+B only | ✓ | ✓ | ✗ | ✗ | XX.X | 0.XXX | 0.XXX |
ComponentWhat to AblateExpected OutcomeNew loss functionRemove / replace with L1Quality drop confirms contributionNew primitiveReplace with standard GaussianShows primitive advantageRegularization termRemove each term separatelyShows each term's effectTraining strategyDisable adaptive density / change scheduleShows strategy importanceArchitecture changeRemove specific moduleIsolates module contribution
FigureContentPurposeFigure 1Motivation / TeaserHook the readerFigure 2Method overview / ArchitectureExplain the approachFigure 3Qualitative comparisonVisual proof of qualityFigure 4Ablation visualizationShow component effects visuallyFigure 5Failure cases (optional)Shows honesty
When making efficiency claims, include:
AspectMeasurementReport FormatTraining timeWall-clock hours per scene"X hours on 1x RTX 4090"Rendering speedFPS at resolution Y"XX FPS at 1080p"Peak VRAMGB during training/inference"X GB peak"Model storageMB per scene"X MB"Scaling behaviorTime vs #images / resolutionPlot or table
Always report GPU model — reviewers compare across papers.
Generate a complete experiment plan:
text
## Experiment Plan for [Method Name]
### 1. Datasets
| Priority | Dataset | Scenes | Reason |
|----------|---------|--------|--------|
| Must | ... | ... | ... |
### 2. Baselines
| Priority | Method | Venue | Category |
|----------|--------|-------|----------|
| Must | ... | ... | ... |
### 3. Metrics
| Must Report | Optional |
|-------------|----------|
| PSNR, SSIM, LPIPS | FPS, VRAM, ... |
### 4. Ablation Study
| # | What to Remove | Expected Impact |
|---|---------------|-----------------|
| 1 | ... | ... |
### 5. Figure Plan
| Figure | Content | Target Page |
|--------|---------|-------------|
| Fig 1 | ... | 1 |
### 6. Efficiency Analysis
- Training: ...
- Rendering: ...
- Memory: ...
### 7. Anticipated Reviewer Concerns & Preemptive Responses
| Concern | Response Strategy |
|---------|------------------|
| "Why not compare with X?" | ... |
If you like it, please star this repo https://github.com/jaccen/Awesome-Gaussian-Skills