Game Design Five Options#
Force the design space open before it closes too early.
Use this skill when a team already has ideas and needs a structured way to compare them. The aim is to avoid premature convergence by putting several options side by side, then assessing their differences in value, cost, and risk.
Read references/family-conventions.md when you need the shared conventions for this GROW-derived skill family.
What to produce#
Generate:
- Problem statement - what needs solving
- Five options - distinct solution directions
- Pros and cons - the upside and downside of each
- Rough comparison - impact, cost, and fit
- Recommendation - the best option or best test candidate
Process#
1. Define the problem#
State clearly what outcome the options are trying to achieve.
2. Generate five distinct options#
Push for real differences, not five tiny variations of the same idea.
3. Evaluate each option#
For each one, describe:
- summary
- strengths
- weaknesses
- expected player impact
- implementation difficulty
- strategic fit
Optional: include SWOT-style notes if useful.
4. Prioritize#
Recommend:
- the best immediate choice
- the fastest testable version
- any options that should be discarded or held for later
Response structure#
Problem#
Five Options#
- ...
- ...
- ...
- ...
- ...
Comparison#
Recommendation#
Fast mode#
- What are five credible ways to solve this?
- Which one is strongest now?
- Which one is cheapest to test?
Working principle#
There is almost always more than one viable answer. Make the alternatives visible.