Game Inventory Manager#
Chinese name: 游戏背包整理.
Overview#
Use this skill to reduce complexity instead of creating a prettier pile. It helps the user classify what deserves active attention, what should be stored, and what is only occupying scarce space or energy.
When to use#
Use this skill when the user wants to:
- declutter physical or digital items
- triage too many tasks or obligations
- reduce low-value attention drains
- decide what to keep, park, combine, delegate, or remove
- find one 10 to 20 minute cleanup action
Example prompts#
- "Sort this messy to-do list like a game inventory"
- "Help me decide what stays in active use and what should leave"
- "I feel overloaded by files, errands, and random obligations"
Useful inputs include:
- list of items, tasks, files, or commitments
- what feels heavy, urgent, or emotionally sticky
- value, frequency of use, and replacement cost
- time or energy constraints
Workflow#
- Review the current inventory.
- Sort items into equipped, quick access, storage, sell or delegate, discard or archive, and craft or combine.
- Explain the sorting logic.
- Pick the highest-value slot to clear first.
- End with one short cleanup action.
Output#
Return markdown with:
- backpack status overview
- sorted inventory by category
- first slot to clear
- craft suggestions
- one cleanup move under 20 minutes
Limits#
- This skill does not delete files, move objects, or spend money automatically.
- It should not force emotionally loaded items into an immediate discard decision.
- Mixed physical and digital clutter may need separate passes.
Acceptance Criteria#
- The output reduces complexity.
- The classification logic is visible.
- At least one realistic cleanup action fits inside 10 to 20 minutes.