A methodology skill for researching game publishing / promotion / go-to-market / case study work. Provides a four-phase workflow (case pool → single-case analysis → cross-case synthesis → application layer), writing hard rules, HTML deliverable spec — explicitly does NOT preset any path taxonomy. Use when user mentions game publishing research, case study, console / mobile / PC publishing, KOL / platform resource analysis, or works in a game research project directory.
A methodology skill for researching game publishing / promotion / go-to-market / case study work. Provides a four-phase workflow (case pool → single-case analysis → cross-case synthesis → application layer), writing hard rules, HTML deliverable spec — explicitly does NOT preset any path taxonomy. Use when user mentions game publishing research, case study, console / mobile / PC publishing, KOL / platform resource analysis, or works in a game research project directory.